Interesting article about using scrum to manage game development. Many of the pitfalls are true beyond games development. The article is well balanced and has advice for how to overcome the pitfalls. I don't agree with all of the advice, but it is thought provoking. For example, the article makes a good point that daily standup meetings can be disruptive to the thought process. It therefore recommends using an electronic means of tracking people that can be filled in at leisure. I think it too quickly dismisses the collaborative effect of a standup meeting and overplays the disruptive nature. Sure, it's a disruption, but so is lunch. Schedule the two together. :) I've found that for many projects a daily meeting is unnecessary and instead meet only 2 or 3 times per week. Less disruption, same benefits.
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