Tuesday, March 20, 2007

Selling Discrete Audio Cards Isn't Easy

EliteBastards has an interesting article speculating about the future of Creative Labs.  Creative was one of the first PC sound add-in boards (AdLib was the first that I recall).  They are certainly the most successful of the PC audio card manufacturers.

The author talks about the threats to Creative caused by the changes to the Vista audio stack, increased competition in the discrete audio board market, and the dominance of motherboard audio.  I think there are really two main factors which make life hard for Creative:

  1. Accelerated gaming audio isn't as necessary as it used to be.  Faster CPUs make it possible to mix dozens of audio channels together without the need for specialized hardware.

  2. The quality of onboard audio is going up.  With the introduction of the HDAudio specification, onboard audio is able to get closer to feature parity with discrete parts.  The new audio fidelity requirements for Windows Logo compliance are driving higher quality audio into the system and helping to remove the quality deficit found in so many last-generation motherboard audio implementations.

That's not to say that Creative is out of it.  They still have a very powerful brand name and some nice hardware in their X-Fi cards.  There are still reasons to own add-in cards.  It's easier to get audio right on a discrete card than on the motherboard with all the signal noise right next to the analog audio traces.  Creative is also the only real game in town for accelerated gaming audio and a lot of games still utilize it.

The article not only talks about the PC sound card market but also gives a decent overview of the changes Vista made to the sound pipeline.


  1. Having gone in search of an MSDN blog including Vista audio, you'll have to forgive me for latching on to you.
    However, I'm growing sick and tired of trying to get audio via my Creative card and Vista.
    I've got to ask : I haven't come across MS's reasoning for ditching the DirectSound angle in favour of... well... whatever their current audio angle is.
    Creative point their fingers at MS for radically changing the underlying audio architecture for "some reason".
    I was just curious to hear an MS response to this?

  2. I can't give you a definitive answer about why we no longer support DirectSound based hardware acceleration in Vista.  We did make a lot of changes to the infrastructure in Vista.  There were a lot of positive benefits to this but also some tradeoffs that had to be made.  Some of these changes impacted the way Creative's drivers work.  Creative is still working on their Vista drivers (just like the display card vendors).  Hopefully your pain will be alleviated when they have them complete.